000 01355cam a2200325 a 4500
001 16665085
003 OSt
005 20140718113432.0
008 110224s2012 maua b 001 0 eng
010 _a 2011004742
020 _a9780132545235 (alk. paper)
020 _a0132545233 (alk. paper)
040 _aDLC
_cDLC
_dDLC
042 _apcc
050 0 0 _aT385
_b.A5133 2012
082 0 0 _a006.6
_222
100 1 _aAngel, Edward.
_928896
245 1 0 _aInteractive computer graphics :
_ba top-down approach with shader-based OpenGL /
_cEdward Angel, David Shreiner.
250 _a6th ed.
260 _aBoston :
_bAddison-Wesley,
_cc2012.
300 _axxviii, 730 p., [16] p. of plates :
_bill. (some col.) ;
_c27 cm.
504 _aIncludes bibliographical references and index.
505 0 _aGraphics systems and models -- Graphics programming -- Geometric objects and transformations -- Viewing -- Lighting and shading -- From vertices to fragments -- Discrete techniques -- Modeling and hierarchy -- Procedural methods -- Curves and surfaces -- Advanced rendering.
630 0 0 _aOpenGL.
_928897
650 0 _aComputer graphics.
_928898
700 1 _aShreiner, Dave.
_928899
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2lcc
_cBK
999 _c59537
_d59511